Beyond Pretty Things http://vincenthunt.posterous.com Creativity, Design, Innovation & Revolution posterous.com Mon, 28 Feb 2011 04:20:00 -0800 mobius... served. http://vincenthunt.posterous.com/mobius-served http://vincenthunt.posterous.com/mobius-served

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Complete Project: http://www.behance.net/tommasogecchelin/frame/762910

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Mon, 28 Feb 2011 04:16:00 -0800 macbook touch... served. http://vincenthunt.posterous.com/macbook-touch-served http://vincenthunt.posterous.com/macbook-touch-served

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Complete Project: http://www.behance.net/tommasogecchelin/frame/762836

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Wed, 09 Feb 2011 10:11:00 -0800 cynthia breazeal... the rise of personal robots. http://vincenthunt.posterous.com/cynthia-breazeal-the-rise-of-personal-robots http://vincenthunt.posterous.com/cynthia-breazeal-the-rise-of-personal-robots

http://www.ted.com/talks/cynthia_breazeal_the_rise_of_personal_robots.html

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Wed, 16 Jun 2010 09:23:00 -0700 clueless about design thinking? get clued in. http://vincenthunt.posterous.com/clueless-about-design-thinking-get-clued-in http://vincenthunt.posterous.com/clueless-about-design-thinking-get-clued-in

Screenshot
Tim Brown of the acclaimed IDEO talks about Design Thinking

PDF: Harvard Business Review - Design Thinking, Tim Brown

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Wed, 28 Apr 2010 10:25:59 -0700 the designers/innovators real job http://vincenthunt.posterous.com/the-designersinnovators-real-job http://vincenthunt.posterous.com/the-designersinnovators-real-job I have been in the design and innovation field for over 17 years, and the longer I stay in it, not only do I see dramatic changes in how we do things as ideamakers, but I see clearly (now more than ever) how our roles are being defined. Design in itself has been looked at for many years, post REAL DESIGN era, you know, when we were still designing railroads, airplanes and rocket ships, as the business of "making pretty things". It's not been until here recently that I am starting to feel the shift back to the "good ole" days when ideamakers really cared about making art, making life easier, or more "tolerable" INSTEAD of being focused solely on capitalism and industrialism to the point where everything remains "safe" and above all "profitable". Designers like Emily Pilloton at Project H Design ( http://projecthdesign.org ) have decided to change the game and they are getting BACK to the REAL jobs of Designers and Innovators - "Problem Solvers", "Challenge Eliminators" and "Concern Addressors". THIS is where I feel the business of ideamaking is going. We are in the midst of the Creation Economy, and as the "way makers" of tomorrow we have to really start thinking about the real deal... "Making a difference" .... It matters.

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Fri, 16 Apr 2010 09:57:00 -0700 apple ipad: rethinking the newsroom: ken clubb, broadcast engineer pt 2 http://vincenthunt.posterous.com/apple-ipad-rethinking-the-newsroom-ken-clubb http://vincenthunt.posterous.com/apple-ipad-rethinking-the-newsroom-ken-clubb

When new technology hits the market often times we, the broadcast engineers, are among the first to begin analyzing and looking into different methods on how we can incorporate these new items into our existing work environment as smoothly as possible. I say smoothly because, most broadcast engineers prefer simple over complex. 

Img_0671

When the iPads were first introduced, I can recall talking with Vincent Hunt about the many different features this item carried and how great it would be if we could use them with our news programs; not just for the new technical aspects of this device had to offer, but to eliminate using paper products and saving our business thousands of dollars each month in associated cost.  

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The biggest obstacle we had to overcome seemed to be how we were going to interface this new Apple iPad with older and very preparatory PC based software such as AP News Center. "With a little trip outside the normal thinking box" the solution was simple. Just print scripts from AP using a simple freeware PDF print driver and email it to each host iPad email account. No wires, emulating software or many wasted head banging hours on configurations needed, just email it.

About Ken Clubb

Ken Clubb is the Chief Broadcast Engineer at WFXL FOX 31 in Albany, Georgia.

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Thu, 15 Apr 2010 11:43:28 -0700 apple ipad: rethinking the newsroom pt 1 http://vincenthunt.posterous.com/apple-ipad-rethinking-the-newsroom-pt-1 http://vincenthunt.posterous.com/apple-ipad-rethinking-the-newsroom-pt-1

With all of the buzz surrounding the iPad, one thing really surprises me... We are somehow forgetting the evolution of the iPhone, which in my opinion is the "little brother" (or sister) of the iPad. When the iPhone was first introduced, many of the skeptics were simply classing it as another cell phone with a big shiny screen. With the release of the iPad we have become witnesses to the same type of language... "The iPad is simply a big iPhone - OR "... it's just another tablet PC". In my opinion, It's something much, much more. 

Ipad

The iPad represents a new paradigm in how we do things. When looked at as something totally unique unto it's self, we begin to see the limitless possibilities the device offers. From a design perspective - we should start exploring the ability to now replace "paper driven" systems, which effects the publishing industry as a whole, and from an innovation perspective we should start thinking about ways to make what we do from day to day easier. 

Over the past year I have had the pleasure of working within the Broadcast industry, where many of the core functions from the news desk to the production table are paper driven. When they first announced the iPad I quickly began to see unique possibilities that would forward green efforts and really start refining our day to day task. From the scripts that Journalist use to the rundowns that Producers and Directors navigate,  I began to identify opportunities to not only cut cost, but to also enable the professionals on the WFXL FOX 31 team, bringing them closer to content and making them more agile, all inherited attributes of the iPad. THIS is the type of thinking that I feel will forward the evolution of this device. 

The first challenge I wanted to tackle with the iPad was a highly visible and relevant area, the news desk. On the average, our station spends over 2,000USD's a month on paper and printer repairs. By taking ONE function from the Journalist, scripts, and putting the scripts on the iPad, we projected saving approx 1,500USD/mo in this one area alone. If we look at this savings over the 15 Barrington Broadcasting stations - our savings were astronomical. 

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This only represents the beginning, and while the broadcast industry is only one of many that I can see clear and relevant applications, I feel that by rethinking how we view the iPad we will be able to uncover many news ways to do things... 

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Mon, 08 Mar 2010 04:57:00 -0800 there is bad design everywhere http://vincenthunt.posterous.com/there-is-bad-design-everywhere http://vincenthunt.posterous.com/there-is-bad-design-everywhere

Bad_signage

There is bad design everywhere. I know this is a pretty bold statement, BUT it's true. There are poorly designed customer service experiences, horribly designed signage experiences, and if I sat long enough, and had enough patience, I could probably rattle off about 100 other EXPERIENCES that are poorly designed. And if I am honest with YOU and MYSELF, I would have to admit that all of the BAD DESIGN is not 100% of the design stakeholders fault. IN fact, I would have to say that about 80% of the BAD DESIGN that we engage is the fault of the Designers.

Where We Miss It... Sometimes.

For a long time (real long time) Designers have been charged with making things pretty and not held responsible (at all) for experiences. We are not held responsible for insuring the experience associated with the "pretty thing" lines up with the really good looks. This is a broken practice. Over the last few years we have seen a surge in Experience Designers and Interaction Designers for this very reason. The Experience Designers and Interaction Designers are the insurance policy (or should be the insurance policy) that not only does a thing "shine well" on the surface, BUT it also "shines within" as it pertains to the experience...

Closing thoughts -

Start thinking about experiences. Start giving a damn about how people engage your designs rather you are the stakeholder OR the designer, we are all responsible (HELD RESPONSIBLE) for not only making things "pretty" BUT we are responsible for making them "make sense"...

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Fri, 12 Feb 2010 04:24:26 -0800 emily pilloton: project h design... manifesto http://vincenthunt.posterous.com/emily-pilloton-project-h-design-manifesto http://vincenthunt.posterous.com/emily-pilloton-project-h-design-manifesto
Emily

"We need the design world (particularly industrial design) to stop talking big and start doing good; to put the problem-solving skills on which we pride ourselves to work on some of the biggest global issues; to design for health, poverty, homelessness, education, and more..." 

Read the complete manifesto: http://tr.im/projecthmanifesto

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Fri, 12 Feb 2010 04:20:13 -0800 emily pilloton: lecture at cedim http://vincenthunt.posterous.com/emily-pilloton-lecture-at-cedim http://vincenthunt.posterous.com/emily-pilloton-lecture-at-cedim

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Thu, 11 Feb 2010 13:06:00 -0800 emily pilloton: creating for change http://vincenthunt.posterous.com/emily-pilloton-creating-for-change http://vincenthunt.posterous.com/emily-pilloton-creating-for-change

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Fri, 29 Jan 2010 03:46:00 -0800 tom peters: top 10 to-do's http://vincenthunt.posterous.com/tom-peters-top-10-to-dos http://vincenthunt.posterous.com/tom-peters-top-10-to-dos
Design

A few years ago I received a book from a Colleague that absolutely changed my views about design. In-fact, it was this book that really pulled me from behind my computer and put me in the face of Designers, CEO's and Thought Leaders. It was this book that helped me understand that with (at this time) 13 years of design experience, a long list of happy clients, and awards to show-off, I was STILL a novice on a very big landscape. This book: "Design" - by Tom Peters, is what really started me on this journey of Design Thinking as a craft. It was not until MUCH later that Tim Brown of IDEO bought some strong foundation to the thing I had been operating in for about 4 years at this point. 

Today I want to share 10 nuggets out of this book, 10 "art of facts",  that you can chew in and perhaps get a better understanding of what the heck we are all supposed to be doing in the space of design... This list resonates with my soul. 

Thanks Tom. 

TOP 10 To-Do's 

1. Be a "Soul" supplier. At every point n your Design process, do a soul-check on what you are creating. In other words: Don't think "pretty". Think "profound". 

2. List your "loves". Get a little notebook, or open a file on your computer, and keep track of product and service offerings that earn your .... Enduring Ardor. 

3. Harness your "hates". While you are busy at #2, keep track of stuff that earn your ... Absolute Enmity. Think about the common attributes of the stuff on both sides of the ledger. 

4. If it feels good, dote on it. Cultivate a fingertip feel for Design-induced Emotional Attachment. Find a way to carry "it" around with you ... just as I carry around my turnbuckle!! 

5. Be of service. Foster a Design-driven approach to the way that you develop not just lumps of stuff... but also service offerings and business processes. (That means YOU, Finance Department Head) 

6. Hunt for bargains. Look inside your medicine cabinet, your toolbox, your kitchen cabinet, Learn from items therein that are low in cost and high in Design impact. 

7. Judge EVERYTHING by it's cover. Make every package worthy of it's product. Just because Design is not a surface thing (per se) doesn't mean that surfaces don't matter. 

8. Watch for signs. Monitor the signage all around you for examples of Soulful Direction and Woeful Misdirection. 

9. Be true to forms. Invest time, energy, and Design Know-How to the creation of all (ALL) business documents

10. Rage on. Get mad, and get even - with companies that offer shoddily designed stuff. Remember It's their fault, not yours. 

Tom-peters

Tom Peters

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Fri, 22 Jan 2010 03:54:33 -0800 design the soul. design thinking the spirit. http://vincenthunt.posterous.com/design-the-soul-design-thinking-the-spirit http://vincenthunt.posterous.com/design-the-soul-design-thinking-the-spirit "If design is the seat of the soul, then I would argue that design thinking is the playground of the spirit..."

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Thu, 21 Jan 2010 06:54:00 -0800 paula scher: getting serious http://vincenthunt.posterous.com/paula-scher-getting-serious http://vincenthunt.posterous.com/paula-scher-getting-serious

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Fri, 15 Jan 2010 18:08:00 -0800 is "good design" in the eye of the beholder? http://vincenthunt.posterous.com/is-good-design-in-the-eye-of-the-beholder http://vincenthunt.posterous.com/is-good-design-in-the-eye-of-the-beholder

Train

This morning I was inspired by a blog post that a friend of mine [ bkmacdaddy designs ] http://bkmacdaddy.com - entitled "Is Good Design In The Eye Of The Beholder?" ... Here is a link to the actual deal... http://tr.im/eyeofthebeholder

After I read the blog post, which in my opinion was one of the most profound post written as it pertains to the subject of "what IS good design". In his post [ bkmacdaddy ] drops a LOT of science, and at the end of reading the post I was clear on where he stood. I was compelled. I was compelled because even though the post was elegantly written it never really took me out of the frame of mind that says that design is simply about aesthetic beauty and function, with a emphasis on aesthetics, or as I like to say... "Pretty Things." So in response to his post, which I recommend that you read BEFORE you continue with my post here, because you will have a better understanding of what I am talking about ... Here is the link again ... http://tr.im/eyeofthebeholder

This my comment... In The Hands Of The Beuser?

Great post...

I am not sure if I am the best person to be commenting on this because my views about "good design" can be rather counter intuitive at times... BUT let me offer a spin on this.

In this post we are looking at key factors of design, of course, aesthetics and functionality. This is good. However; what happens when we are talking about the design of a system? OR a cause? What about the design of a new way of doing things, like travel? I would not consider a train OR its tracks to be "pretty" or "beautiful" HOWEVER; I would consider what it does to be GORGEOUS... Sailing across the land, no hills, no bumps, sailing? A train? In the eye of the beholder.

When talking about design, I challenge you, I challenge every designer, and aspiring designer to look at things through a much bigger lens... As designers we have reduced our field of expertise to creating "pretty things" and we have somewhat broken our true roles in the earth...

"The true value proposition of a designer is the way that he or she thinks... There is power in design thinking."

So what is good design? In my opinion, it has some to do with the aesthetics, form and functionality of a "thing" - however; I am also lead to believe that "good design", better yet, "REMARKABLE design", upon execution and deployment, has a profound effect on how we interact with each other and the world around us. SO with that said... If the website that you create does not make the lives of those using it more fulfilling, you have missed the mark somewhere. IF The chair you are crafting does not fundamentally challenge the way we have always sat down, perhaps you hit the mark with "good design" athletically and functionally (as we know it) BUT have you done something remarkable?

Food for thought I suppose...

Thanks bkmacdaddy!! Thanks for keeping design in the forefront!!

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Fri, 15 Jan 2010 17:41:08 -0800 how ideas happen... action. http://vincenthunt.posterous.com/how-ideas-happen-action http://vincenthunt.posterous.com/how-ideas-happen-action
Bigshot

I consult creative people. One question that I get all the time is ... "How do you make ideas happen? WHAT'S the best way to manage ideation?" I always answer the same way... "Action Method" (http://actionmethod.com). Without action, ideas never come to fruition, and the best way to manage actions without all the "fluff", in my opinion, is Action Method.

Processes

Oganizing all of your projects in actions eliminates all if the clutter that can "jam up" the flow of your project. Action Method (as seen above) breaks things down in a way that keeps you on task, and not SOME OF THE TIME, but, ALL THE TIME. 

Testimony
Some of the most creative companies in the world agree with me... Action Method is a product that you can deploy within your organization and get results. Hands down, no fluff, JUST ACTION ... 

Try it out for yourself .... 

Let me know what you think. 

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Fri, 15 Jan 2010 17:15:49 -0800 religion: design http://vincenthunt.posterous.com/religion-design http://vincenthunt.posterous.com/religion-design
Bmw_logo_agency

"Design is treated like a religion at BMW..." - Fortune Magazine

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Thu, 14 Jan 2010 03:49:00 -0800 richard branson: leveraging design in business http://vincenthunt.posterous.com/richard-branson-leveraging-design-in-business http://vincenthunt.posterous.com/richard-branson-leveraging-design-in-business

"Every new product or service that Virgin group offers must: (1) Have the best quality, (2) provide great value, (3) be innovative, (4) dramatically challenge existing alternatives, and (5) provide a "sense of fun" or "cheekiness." 

Richard Branson, CEO of Virgin Group

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Thu, 14 Jan 2010 03:45:00 -0800 sir ernest hall: the power of design http://vincenthunt.posterous.com/sir-ernest-hall-the-power-of-design http://vincenthunt.posterous.com/sir-ernest-hall-the-power-of-design

"Design is about demonstrating how beautiful something can be. It has a very profound capacity. Design is a way of changing life and influencing the future..." 

Sir Ernest Hall, Dean Clough

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Wed, 06 Jan 2010 10:16:00 -0800 mind map of a station "tagline" meeting http://vincenthunt.posterous.com/mind-map-of-a-station-tagline-meeting http://vincenthunt.posterous.com/mind-map-of-a-station-tagline-meeting

Photo

In an effort to design the ideal tagline for the station at WFXL FOX31 in Albany, GA., we (Designer Josh Boutwell and I) asked nembers of the different departments at FOX31 about their feelings toward the station. We asked the questions, they gave the answers, and we are in the process of designing what we feel will be a tagline that truly reflects the ethos of the station.

Stay tuned...

 

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